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It doesn’t matter whether you try to keep conversations with Delilah on a positive note or a sour one – the game and goals are accomplished just the same. While I enjoyed hearing different lines the second go around (and in some cases learning even more about certain things), I found it a little disappointing that the chat options are unimportant.
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After completing the PlayStation 4 version, I moved over to the PC version to have a second go-through this time choosing different chat options to see how things would differ. The next night, I finished it not once, but twice. I went to sleep that night thinking about the game, trying to piece what I learned up to that point together. But, after a two-hour game session and bedtime looming, it was difficult to pull myself away. Much of the game revolves around conversations between you and Delilah there’s small talk and heart-pouring conversations, as well as panicked back-and-forths, as you both work to deal with problems that permeate through the park.Īs someone who could take or leave the story in most games, I admit that 10 minutes into Firewatch, I didn’t think I’d enjoy it. If you prefer game dialog to be kept to a minimum, Firewatch might be worth avoiding. From her perch, Delilah can monitor all of the lookouts in the region, but ultimately, it’s yours – and you in particular – that she seems most interested in. She sits in a watchtower of sorts that’s visible from most areas of the game. Minutes into the game, you’ll be introduced to your supervisor, Delilah, who you get you know pretty well over the course of your adventure. Henry doesn’t browse the Internet to pass the time he reads books and taps notes into his typewriter. Being a fire lookout is an interesting job you’re out in the middle of nowhere, with minimal contact with the outside world. Lastly, the protagonist navigates their journey with the aid of a colleague of questionable trustworthiness.You assume the role of Henry, a man who’s been handed some bad cards in life and has decided to “run away” from his problems by volunteering for a job at Shoshone National Forest as a fire lookout. Gameplay emphasizes interacting with the environment and capturing key moments with a camera. Both stories transpire in richly detailed, remote settings during specific time periods.
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Much like Henry, Rashida is a weary professional who escapes to nature to find herself. Yet judging by what few morsels of information are available, In the Valley of the Gods does appear to be a spiritual sequel (or, based on in-game timeline, perhaps more of a spiritual prequel) to Firewatch.
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Related: Firewatch Is Getting A Movie Adaptation The adventure story also seems to have life-or-death stakes attached to the player’s actions, unlike the more Telltale Games-esque predetermined trajectory Firewatch utilized. By her side is Zora, a former partner she swore to never work with again. Set in 1920s Egypt, the player controls Rashida, a disgraced explorer and filmmaker who sets out on one last journey to set things right. Indeed, the studio’s anticipated sophomore effort, In the Valley of the Gods, sounds like a completely different animal as a game. The minimalist emphasis on dialogue, artwork, and voice acting over dynamic gameplay also isn’t one that’s easy to replicate.
It’s an intimate, self-contained story about a lonely man in the midst of a midlife crisis who retreats to a fire lookout job in the Wyoming wilderness during the summer of 1989.
At first glance, developer Campo Santo’s 2016 indie sleeper hit Firewatch doesn’t seem like a game ripe for a shared universe or a stealth sequel of any kind.